How to Upload World to Sinlge Player

This guide will prove you how to take the files from a unmarried player ARK: Survival Evolved game, and set them upwards on a Nodecraft multiplayer dedicated ARK server.

Once installed on a multiplayer server, your friends volition also be able to join and make their own characters too, and you will as well withal keep all the progress you made in your single histrion game. Y'all will yet keep all the levels on your character, all the buildings you built, and all the dinos you tamed.

Find your Single Actor ARK: Survival Evolved Files

On the computer where yous've been playing a single player game, showtime up the Steam Launcher. In your game library, observe ARK: Survival Evolved in the game listings, and right click on ARK: Survival Evolved.

In the small pop-upward menu that appears, click on "properties" at the lesser.

A view of the control panel UI for steam, showing how to view the properties for Ark

On the new window that appears, click on the tab along the top of the window labelled "Local Files", and and then click on "browse local files"

The properties window on steam for the game Ark

And here y'all will find all the files for the Ark game customer on your local reckoner, along with the unmarried actor relieve information.

A view of the local files for an installation of Ark

Finding your Save Game Information

In the files on your local computer for your unmarried role player game, click on the folder shootergame. Inside that folder, will be a folder called saved. That binder contains the salve game information for your unmarried thespian game, and the config files.

In that location will be folders for each of the maps y'all've been playing on in single player. Each map folder contains it's own separate histrion and tribe information, for each player or tribe created on that map.

If you've just been playing on TheIsland map, then the binder labelled SavedArksLocal contains TheIsland map. If you've been playing on any expansion maps, then in that location will be a binder that begins with that map name as well.
A Ragnorak map will exist in a binder called RagnorakSavedArksLocal for example. Procedurally generated maps volition be in a PGArks folder.

Below is a sample screenshot of some of the files usually constitute in the SavedLocalArks folder, with "TheIsland" map.

The save files of a single player ARK game

LocalPlayer.arkprofile is your main player save data in the single player game.
LocalPlayer.profilebak is a backup re-create of your grapheme information fabricated past the game automatically.

XXXXXXXXXX.arktribe is your tribe information, which gives your buying of all your dinos and structures. XXXXXXXXXX.tribebak is a backup re-create of the tribe information made automatically by the game

Notation: The XXXXXXXXXX in the Ark Tribe file names is the "PlayerID" which is an internal ID number used past ark. This is completely dissimilar from your Steam64ID number (if you're not familiar with what a Steam64ID is, nosotros go over that in a section afterward on).

TheIsland.ark is your main earth save.
The files that begin with TheIsland followed by numbers are previous saves made when you exited and shut down your single role player game.

If you lot've made any paintings on a map, they are contained in the ServerPaintingsCache folder.

Files to Re-create and Movement

To transfer your character, tribe, and world, you will demand LocalPlayer.arkprofile, XXXXXXXXXX.arktribe, and the map save (in virtually cases, TheIsland.ark), and all the files in your paintingcache if you lot want to bring those too.

Some of those files will need to be altered, only you will need those equally a starting point.

In the Config files folder within Saved, y'all likewise might want to re-create the config files GameUserSettings.ini, Game.ini, and Engine.ini. Yous won't be able to use those config files as is, but y'all might need the information inside of them after on.

Setting upwards your Nodecraft ARK Server

On the dashboard of your Nodecraft account, create a new case and choose ARK: Survival Evolved to be installed.

When it's done with the installation, y'all need to brand the server set up for your single player game to exist uploaded.

Install the matching mods on the server

If yous were using whatsoever Steam Workshop mods on your single actor game, then you volition need to install those onto the multiplayer server earlier y'all try to load the salve file from your single player game.

If the mods aren't already installed, when it loads the save file from your unmarried role player game, all the modded content will be removed. Any items, engrams, dino's, or building items added by mods is stripped out on loading, if the mods aren't already installed. If you lot built your entire base of operations with "Structures +" building blocks for instance, you tin find the entire base gone, and dino's floating in midair when you load into the save. Installing the mods beforehand should permit the save file to load correctly, and items won't be missing.

We accept a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/adding-mods-to-your-ark-survival-evolved-server

Alter the config files

Don't try to copy the entire config files directly from your single actor game, that is probably going to finish in disaster. Major disaster. There are settings specific to a multiplayer server, that aren't in the single player server config files.

It'south best to apply the config files from your unmarried player game but as a guide, and manually copy the private settings over, ane at a fourth dimension - yeah, I know, I know. It's gonna take a while. There's a way to make copying the settings a little faster though, in that location is a search characteristic!

When you are editing the config files in the Nodecraft file director, if you hold ctrl and press f, you open a search window at the top of the window where y'all are editing the config file. Blazon in a part of the name of the setting y'all want to find, and it will highlight it throughout the config file. This makes it much quicker to find settings so you can change them.

Uploading the files to your Individual Defended Server

The files y'all copied earlier need to be moved to the ShooterGame/Saved/SavedArks folder on your private Nodecraft ARK: Survival Evolved server.

We recommend that you "zip" the file upwards using a nix utility before you endeavor uploading them. You can either user the drag-and-drop feature in the file manager of the Nodecraft command panel, or yous can use an FTP program to motion the files to the server.

Rename Player Profile

In the map binder for your single player game, the player information for your character is simply chosen LocalPlayer.arkprofile. On a multiplayer server, each actor needs a different characterization (they tin can't all be called LocalPlayer).

On a multiplayer ARK server, each player's profile is labelled by a unique ID number on Steam chosen the Steam64ID. If y'all don't know what your Steam64ID number is, we have a guide on how to observe that out for Steam account. https://nodecraft.com/support/games/ark/how-to-quickly-find-steam-id-numbers

Note: The Steam64ID is different then your "PlayerID" which is an internal ID used by ARK.

Once you have your Steam64ID, rename your LocalPlayer.arkprofle, and modify the LocalPlayer role of the file name to your Steam64ID.

Do Not rename the .arktribe File

The file that contains your Ark tribe information, which has x digits and ends in .arktribe, should not be renamed with your Steam64ID. That 10 digit number is your UE4 player ID number, used internally by Ark. If you exit it solitary, the game should be able to figure out that y'all belong to that tribe, and automatically include you when you load into game. If you rename information technology to your Steam64ID, information technology volition definitely NOT work, and you won't be a member of that tribe when yous join (and none of the buildings or dinos will belong to you).

Load into your Game

If everything has been done right, y'all should be able to connect to your muliplayer ARK server, and the game will check your Steam account, so detect the .arkprofile that matches your Steam64ID.

When you load into the server, y'all should run across the same world from your single thespian game, with all the buildings you built, and all the dinos y'all accept tamed! Y'all should besides automatically be part of the same tribe you were before (the only tribe that existed on your single actor game).

Sweet. Now you can get back to the fun stuff, actually playing the game!

Notation on Single Player Settings

When yous start a single player game in ARK: Survival Evolved, time only passes while yous're actually playing, and stops when you lot shut down the unmarried player game. This would cause some activities like growing crops and taming dinos to take extremely long times to complete.

In unmarried player, adjustments are automatically fabricated to speed those processes up. Crops grow faster, food spoils faster (so you go that rotten meat to make narcotics), and tames take less time. In single player it takes significantly less food or kibble to consummate a tame, and you volition use simply a fraction of the tranquilizing arrows/darts, taming food, and narcotic shown in the ARK wiki, or Dodorex online taming guide.

When you re-create your single role player world to a multiplayer server, with the stock settings, you won't have those adjustments anymore. Then simply be enlightened that tames might take fashion more than resources then you were used to using before.

If you're thinking of adding those single player adjustments back to the multiplayer globe, exist enlightened that they take huge effects on a dedicated server that'southward running continuously 24/seven. Food volition spoil so fast, that you'll log on the adjacent day to find half of information technology gone. Increased taming rates can mess upward properly imprinting a baby dino, and imprinting gives a dino +twenty% bonus to all of it's stats, +xxx% to harm output, and -xxx% to damage taken when you ride it. Missing out on that would suck.

Fifty-fifty simply playing in single actor style, you tin can have some dinos reach full growth before the last imprinting timer runs out, meaning you lot can't fully imprint them.

Issues with ARK Tribes

Sometimes when yous follow the steps above, when you join the game, you will find all the stuff there: your world is at that place, and all the structures you built, and dinos you tamed in your single player game are there...

Just you lot can't do anything with whatsoever of it. You aren't role of the tribe anymore, and none of information technology "belongs" to you now. You can't open any doors, boxes, or ride the dinos. If dinos were left on "aggressive" or you hit one of them, they'll attack you instantly.
This sucks. A lot.

There'southward a fix for this though. You can use admin commands to takeover the sometime tribe and get control of all your stuff back. Beneath are the steps to do that.

Enable Cheats on your Server

Connect to your ARK server. When you load into the game, hit the tab key to open the console window in game.

Enter the following command to activate "cheats" in game. You lot demand to accept prepare an admin password for your server beforehand to turn on crook style:

          enablecheats (admin password)        

The admin password for your server can be gear up on the Nodecraft control console on the "Game Settings" tab, then the "Avant-garde" tab. Make certain to hit the salve push button at the lesser of the page subsequently, and and then restart the server. You can also set the admin password in the GameUserSettings.ini file too.

A view of the nodecraft control panel showing how to set the admin password for a server.

If done right, you are now an admin!

You tin exam to brand sure y'all're an admin by hitting tab again, and typing crook fly. You should see a message that you "feel lighter", and when you lot striking the jump key you will rise into the air. Blazon crook walk to turn off fly mode if y'all desire afterwards.

Use the SetCheatPlayer Command

Hit tab once again, and type this command (NOTE: for this command, you don't have to type cheat or admincheat before information technology as y'all exercise for most cheat commands):

          setcheatplayer ane        

or

          setcheatplayer truthful        

This turns on a special view in game that shows you a ton of data in an onscreen HUD.

A view of the game ARK showing setcheatplayer turned on

Now when you lot look at any structure that belongs to a tribe, you will see a "Squad" number towards the bottom of the screen, like in the screenshot above.

That is the UE4 ID in ARK for your old tribe. Y'all volition need that information for possible fixes. To turn off the HUD, use the aforementioned command setcheatplayer simply with zero or faux later it.

Utilize the TakeTribe Command

Employ the admin command taketribe to automatically have ownership of everything in that tribe (the one that used to belong to you in your single thespian game), with the following command:

          cheat taketribe (tribeID)        

tribeID is the squad number from the previous section, where y'all turned on the setcheatplayer HUD.

Wham. All the stuff from the quondam tribe is now yours again.

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Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server

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